Dec
24
2007
0

AGT: Bored

Bored… nothing to do, so I decided to spend the day working on my A.G.T engine. And now its finished, no collision detection or interaction scripts yet, but the framework is essentially all there, but a lot of the managers finished.

In keeping with the limited dependency, I invented my own special version of O.O.P (Object Orientated Programming), that I like to called S.O.O.P (Steve’s Object Orientated Programming) – All objects derived from a based object and have an identifier.

I’m sure I had a good reason for this when thinking it up, but for the life of me I can’t remember what that was, so for now I’ll probably just remove it.

Written by Kaluriel in: Code, Legend of Bob | Tags: ,
Dec
23
2007
0

AGT: Legend of Bob

My lecture module “AGT” for university has given me the new assignment of making a 3D game using Ogre3D. So I’ve decided to make a basic RPG which will be dubbed Legend of Bob.

Today I began working on the framework of the game, learned to use Ogre3D, and started looking for third party tools to use with it.

I’m thinking OpenAL for sound, XInput for input, and some kind of physics library for physics (I know, why does an RPG need physics, but I’m required to use at least three third party libraries).

Written by Kaluriel in: Legend of Bob | Tags: , ,
Dec
08
2007
0

Project 8bit

8bit TieWhilst oggling over the 8-Bit tie on think geek, a great idea for a game popped into my head.

The idea is simple, a 3D world, make up of 3D boxes, which represent pixels of a sprite from the 2D age.

Imagine the possibilities, as soon as you defeat a few enemies, they die and the blocks fall apart, then you could have a boss constitute itself from those boxes.

After discussing it over dinner with a few friends from home, we decided that slightly curved edges would be better than flat boxes, and maybe upon being hit, the boxes could change color – their default color is healthy, yellow is unhealthy, red is in danger, and then they explode when fully destroyed.

The game could take all the famous retro characters and remake them in funky 3D way. Link could use his sword to bash and slash blocks, Samus could shoot them, Mario could jump ontop of them to weaken them, endless possibilities.

I’ll probably get to work with a few demos of this straight away, the best part is, all the models can be stored in bitmap format, and loaded into block format as needed. I’ve also been playing about the idea in my head for walking animations, having shifting of blocking through other blocks.

Written by Kaluriel in: Project 8 bit |

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