Mirror’s Edge
I finally got around to completing this game. It is a nice concept, I do love the free running, which they did very well. I found that after a while, I didn't need to the red runner vision stuff, I could just blind jump and plan once in the air (although sometimes falling to my death). Some paths appeared to be fixed in how to get to them, whilst others seem to be more flexible. Falling seemed a little dubious, I made a 4 story fall and survived, I'd still like to know how that happened, and I find a pipe I could fall on top of, then shimmy backwards enough to fall down and grab the pipe. I think there may be a way to street level if I tried so I might go back and have a go.
The combat annoyed me, even with time slowed down, disarming police/guards seemed near impossible, even though I pressed Y when their weapons were red, it just didn't seem to work, to the point where I just gave up, got their gun and decided to shoot them instead. I don't understand how you are suppose to stop the machine gunnist on the hard mode, they're hard enough to get to as it is, and if you want that Complete the game without killing anyone achievement, that will just make the game a whole lot harder.
The ending seemed rushed, I didn't get the big battle I like, or having to do an epic free run chased after the helicopter, but at least it left it open for a third.
Visually I loved the contrast of colours, how the world either appeared or did turn white when in pursuit, and even the evil runners from Project Icarus. I loved to read the little messages when in the elevator too, like how to tell if your child is a runner, which reminded me of how to tell if your child is a hacker. Do they have a fondness of the colour red? Despite the annoying combat, and the repetitiveness, I look forward to a sequel, hopefully they'll flesh it out more, and maybe give more of a free roaming city, rather than levels that tie you to one area.