
After preordering this game the moment I heard about it, I went out on the Friday afternoon after getting back from lunch only to remember that this was being released today, and so quickly went to pick it up. Finally getting back home, I quickly made dinner and then began to play.
The game started quite quickly, with no back story, your the prince in search of Farah, at which point I thought it was possibly a sequel to the previous trilogy, only to find out to my amusement that she was apparently my donkey carrying loads of gold.
One thing that is noticeable straight away, is the amount of doing nothing actually gets you achievements, every time there is a cut scene, or I jump, talk to someone, defeat a generic enemy.. you get the idea. This is probably the only game on the 360 that I’ve completed and nearly got all the achievements bar 2 (the speed run and the “do not die more than 100 times”). There is even an achievement to do nothing for one minute at the end.
Still the game is beautifully done, the cel-shading is amazingly done, and quite possibly the best I’ve seen in games since Tales of Symphonia. But this is let down by the lack of RPG elements, the dialog for a start whilst giving more information on why the enemies were there was bloody annoying, talking to Elika five times just to get everything, this may not seem that bad, however each conversation lasts between 5 seconds to 3 minutes, but with no way to skip it. And it appears usually at the most unintuitive time, usually just as I’m about to jump off a ledge, by which point when I get to solid ground, she doesn’t want to talk anymore.

As for combat, there is a lot of combos, most of which can be strung together to make insanely large attacks, but unless you do them at the beginning of the game, there is very little chance you’ll be able to perform them at the end game enemies to get the combo achievement since every attack you do they decide to block. As with the Sands of Time, there is a mechanism to stop you from dying, only in this game, it is impossible to die. Normally this would annoy me, but considering the annoyance and stress caused by just trying to get to the fertile land, with many accidental jumps when wall running, I was glad for it, and eventually if you suck enough, the enemies stop regaining health to the point unless they absorb the corruption, they will not regenerate at all.
One annoying aspect of the game is the Simon Says moments, when an enemy pushes you or you push an enemy to the edge of the screen or take enough damage and fall to the ground, you are expected to push a button in the time it takes to blink, so if you actually do blink whilst this is happening, you can be sure that the boss you just spent 10 minutes forcing its health down to 10%, will be back up to 90% again after Elika helps you (making you regret her saving you).
Finally the platform elements, I don’t know what Ubisoft have done, but they better undo, the game feels like a one button game, to run along a wall you need only jump into it, but somewhere deep down I want to press A (possibly Mirror’s Edge), however when I accidently do now I’m jumping off the way into a pit, if I want to get the fertile grounds later in the game, I need to jump onto Glyphs which give powers to Elika and allow me to reach other places, but only after I press Y 50 odd times to activate it. Most of the time there seems no point to these long winded transportation sequences, my only involvement is the dodging of a wall when flying, or tapping Y furiously to prevent falling off a glyph when landing. And that is another thing, where the hell are all the enemies. Whenever I enter a corrupted zone there is one enemy protected it, and if I’m quick enough I can slash him before he spawns and proceed to the platform the fertile land is one to take out the regions boss (again).

The I usually associate the Prince of Persia series as a platformer with combat and RPG elements, and lots of puzzles that take me a few hours to figure out. This one, whilst giving me freedom in where I want to go, has as far as I remember, two puzzles, one with turning levers to get objects into position and … no wait that is it. The platforms can be confusing but when I press Y Elika kindly gives a glowing orb not only showing me where to go, but the actual path I need to follow, jumping onto walls and running across them, playing the game felt more like watching a long movie since my involvement just seemed to be guiding the prince in the direction he is meant to go, he might as well have been moving forward constantly and me just turning him, and I could complete the game.
Still the concept is nice, hopefully they’ll add more gameplay and story into the sequel as I’ve heard this is going to be a trilogy as well (and judging by the ending, it better be).
Finally there are 1001 light seeds in the game that about 500 are needed to be able to complete the game, however finding all 1001 of them is a long painful task, although there is meter telling you how many is a zone you have out of how many, the limits of the zone are exactly clear, and trying to find one down below a floating platform because you like to keep your camera facing forward makes you run through each level again only this time falling off the world so you can get a glimpse of any that are below thing. This is the reason I didn’t get the speed run when I set off to the all 1001, I eventually did the painful annoying task, but I keep asking myself, was it worth it, short answer, no.

Still it was quite enjoying when it came to freeing a zone, albeit easy, and I did pay attention to everything Elika said (getting another two achievements in the process), which gave me lots of information about the land, so much so I could live there and pass as one of them. And unlike a colleague of mine, I enjoyed the princes humor.
And there is one other bonus I read about recently, apart from the sequels to this game, and that is the Prince of Persia: Sands of Time film that will be coming out in 2010. Although I’m sure they will destroy it in every way, it they seemed to have cast the prince quite well.