iOS5 Airplay
It's been a while since I uploaded a video to YouTube. This is a video of my first play around at airplay mirroring on the iPad2 using two different images on each screen.
I used an online video editor, couldn't figure out how to flip it the right way around so thats why it is upside down.
It was a lot easier than I thought it would be to do, however I'm currently limited to 30fps per screen, but I think that is because I'm doing them as two separate context calls and renders, if I do all the rendering on one context then use the framebuffer on the other, I might be able to hit 60fps.
Skateboarding Dog
On my way to a friends birthday, I came by the famous skateboarding dog in Brighton's North Laines. He was in the news recently as being banned from skateboarding by the Brighton council, what a bunch of dicks, wanting him to be on a leash.
Burning of the Clocks
Brighton has a yearly festival called the Burning of the Clocks. This year I had chance to see it.
Maya: Totus Village
With my work on getting even better frame rates in my engine, I've began instancing objects, z-ordering, scenegraphing, etc. And to make the most of this, I've begun to learn to use Maya with some helpful tips from the artists and work. So I've started to improve the quality of my original Totus Village model I made using Milkshape3D.
As you can see I've added doorways now, and well as roofs (although some are still not quite complete roofs yet). There is a new terrain being work on, that will hopefully be better for area Totus village is in (between two mountain ranges, with a forest to the south and plains to the north).
I'm currently decided what to do with the walls, its hard to tell from the original SNES graphics what they were trying to do with the walls. On the one hand they appear to be supported by beams, on the other those shadows on the beams could just the be the wall on the upper half. I've began working on a tool that takes the COLLADA file and converts it to my geometry format, as well as some geometry optimisations through Tootle.
Totus Village from Tales of Phantasia
A model of Totus Village I create for my A.G.T assignment for university. This model was made using Milkshape3D.
I started off my matching the ground to the size of the SNES version from the game Tales of Phantasia, one unit being one square. With this done, I could correctly map the walls and outer part of buildings to where they were in the game.
With that done I moved the vertices for the river, down one unit so that there was depth for the river. And extruding the wall quads upwards to creating a town wall.
To finish off the basic town setup, I created the buildings by placing new vertices for each corner of the wall, and forming two faces with them.
One problem when viewing the map in game is that it is possible to see the end of the world from a distance, that and the buildings are too tall.
So using a terrain generator within Milkshape3D and Photoshop, I made a height map for a mountain light region surrounding the town.
More recently I've started adding roofs to some of the buildings, and I created a rock object which I place around the town.
Some of the building are difficult to perceive what the roof looks like due to the way they were made in Tales of Phantasia.
World of Warcraft: Exploration
A World of Warcraft Exploration video I made using Windows Movie Maker. It shows how to escape the Arena in version 2.0.1, and explore the world outside.