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	<title>Last Ray of Hope &#187; Catalyst</title>
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	<description>Home of Kaluriel Hargrove</description>
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		<title>Catalyst</title>
		<link>http://www.lastrayofhope.com/2009/08/09/catalyst/</link>
		<comments>http://www.lastrayofhope.com/2009/08/09/catalyst/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 09:50:57 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Objective-c]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2740</guid>
		<description><![CDATA[Whilst working on animation support for Athena for Courage, I began working on a game for the iPhone called Catalyst last weekend. I was thinking about a game I had played about a month or two before called Polygonal Fury, and realised it would port nicely onto the iPhone. So I started a OpenGL ES [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-01.png"><img class="alignleft size-medium wp-image-2736" title="Catalyst Title Screen" src="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-01-300x157.png" alt="Catalyst Title Screen" width="180" height="94" /></a></p>
<p>Whilst working on animation support for Athena for Courage, I began working on a game for the iPhone called Catalyst last weekend.</p>
<p>I was thinking about a game I had played about a month or two before called <a href="http://www.kongregate.com/games/DogInLake/polygonal-fury" target="_blank">Polygonal Fury</a>, and realised it would port nicely onto the iPhone.</p>
<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-02.png"><img class="alignright size-medium wp-image-2737" title="Catalyst - A circle explodes" src="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-02-300x157.png" alt="Catalyst - A circle explodes" width="180" height="94" /></a>So I started a OpenGL ES project (and discovered the new version of the iPhone supports shaders), and started with just making some circles bounce around.</p>
<p>Since the collision of a circle is easy, they seems the easiest to setup for interaction with touching the screen.</p>
<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-03.png"><img class="alignleft size-medium wp-image-2738" title="Catalyst - A chain reaction" src="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-03-300x158.png" alt="Catalyst - A chain reaction" width="180" height="95" /></a>Initially I just made them "die" if tapped, but later I added the ability of shapes to spawn reactions.</p>
<p>All sprites within the game are triangle fans, but I will probably change them to quads with a texture due to the break that occasionally appears in the geometry, and alpha glow around the edge.</p>
<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-04.png"><img class="alignright size-medium wp-image-2739" title="Catalyst - Still three &quot;clicks&quot; left" src="http://www.lastrayofhope.com/wp-content/uploads/2009/08/catalyst-04-300x158.png" alt="Catalyst - Still three &quot;clicks&quot; left" width="180" height="95" /></a>It is not much, but it is a start, I plan to add some more particle types, and maybe a few different upgrades than the ones giving in the Flash version.</p>
<p>The background needs changing, I was thinking of something going on in the background like in another Flash game I played, <a href="http://www.kongregate.com/games/2DArray/spewer" target="_blank">Spewer</a>, with maybe cut scenes like the Nintendo DS game Contact had.</p>
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