Feb
06
2009
0

Mario: Source and Binary (v1.0.0)

Here are the download links for Mario. One contains the prebuilt binary, the other the source. As I’ve said, this is still in the development stage, and I’ll probably change a lot of it. If you plan to build it yourself, you’ll need the FreeImage library.

Download Source: Mario v1.0.0 (Source)
Download Binary: Mario v1.0.0 (Binary)
Written by Kaluriel in: Mario | Tags: ,
Feb
05
2009
0

Mario: Image to Texture Converter

Mario - Convering a Folder of ImagesAs I said a couple of days ago, I began to write a program to convert my images into a binary texture format that I can just load up in my game.

At the moment it doesn’t support mipmaps (the code is in there but there have been a few problems), textures are forced to be power of 2, and textures are converted to be in the format of 32bit RGBA.

I decided to call it Mario, after the Super Nintendo game Mario Paint I use to play as a child. I’ll upload the source and a binary when I’ve got it to a condition I think is stable.

Written by Kaluriel in: Mario | Tags: , ,

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