<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Last Ray of Hope &#187; Mario</title>
	<atom:link href="http://www.lastrayofhope.com/category/programming/software/mario-texture-converter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lastrayofhope.com</link>
	<description>Home of Kaluriel Hargrove</description>
	<lastBuildDate>Thu, 02 Feb 2012 00:21:18 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Mario: Source and Binary (v1.0.0)</title>
		<link>http://www.lastrayofhope.com/2009/02/06/mario-source-and-binary-v1-0-0/</link>
		<comments>http://www.lastrayofhope.com/2009/02/06/mario-source-and-binary-v1-0-0/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 02:16:14 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Mario]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2630</guid>
		<description><![CDATA[Here are the download links for Mario. One contains the prebuilt binary, the other the source. As I've said, this is still in the development stage, and I'll probably change a lot of it. If you plan to build it yourself, you'll need the FreeImage library.]]></description>
			<content:encoded><![CDATA[<p>Here are the download links for Mario. One contains the prebuilt binary, the other the source. As I've said, this is still in the development stage, and I'll probably change a lot of it. If you plan to build it yourself, you'll need the <a href="http://freeimage.sourceforge.net/" target="_blank">FreeImage</a> library.</p>
<blockquote>Download Source: <a href="http://www.lastrayofhope.com/wp-content/plugins/download-monitor/download.php?id=6" title="Mario v1.0.0 (Source)">Mario v1.0.0 (Source)</a></blockquote>
<blockquote>Download Binary: <a href="http://www.lastrayofhope.com/wp-content/plugins/download-monitor/download.php?id=5" title="Mario v1.0.0 (Binary)">Mario v1.0.0 (Binary)</a></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lastrayofhope.com/2009/02/06/mario-source-and-binary-v1-0-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mario: Image to Texture Converter</title>
		<link>http://www.lastrayofhope.com/2009/02/05/mario-image-to-texture-converter/</link>
		<comments>http://www.lastrayofhope.com/2009/02/05/mario-image-to-texture-converter/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 14:13:24 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Mario]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2573</guid>
		<description><![CDATA[As I said a couple of days ago, I began to write a program to convert my images into a binary texture format that I can just load up in my game. At the moment it doesn't support mipmaps (the code is in there but there have been a few problems), textures are forced to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/02/ItsMeMario.png"><img class="alignleft size-medium wp-image-2578" title="Mario - Convering a Folder of Images" src="http://www.lastrayofhope.com/wp-content/uploads/2009/02/ItsMeMario-300x187.png" alt="Mario - Convering a Folder of Images" width="180" height="112" /></a>As I said a couple of days ago, I began to write a program to convert my images into a binary texture format that I can just load up in my game.</p>
<p>At the moment it doesn't support mipmaps (the code is in there but there have been a few problems), textures are forced to be power of 2, and textures are converted to be in the format of 32bit RGBA.</p>
<p>I decided to call it Mario, after the Super Nintendo game Mario Paint I use to play as a child. I'll upload the source and a binary when I've got it to a condition I think is stable.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.lastrayofhope.com/2009/02/05/mario-image-to-texture-converter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

