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	<title>Last Ray of Hope &#187; RPG Architect</title>
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		<title>RPG Architech: Visual Basic</title>
		<link>http://www.lastrayofhope.com/2003/01/03/rpg-architech-visual-basic/</link>
		<comments>http://www.lastrayofhope.com/2003/01/03/rpg-architech-visual-basic/#comments</comments>
		<pubDate>Fri, 03 Jan 2003 22:18:33 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[RPG Architect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Maker]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=1437</guid>
		<description><![CDATA[Knowing more about Visual Basic than C++ at the time, I decided to make my own RPG Maker to give back to the community since the one translated by Don Miguel was illegal. Since a lot of functionality within Visual Basic was slow, I complimented the code in Visual Basic with a dynamic link library [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1438" href="http://www.lastrayofhope.com/2003/01/03/rpg-architech-visual-basic/rpg-architech-01/"><img class="alignleft size-medium wp-image-1438" title="RPG Architect - Map Designer" src="http://www.lastrayofhope.com/wp-content/uploads/2009/04/rpg-architech-01-300x225.jpg" alt="RPG Architect - Map Designer" width="180" height="135" /></a>Knowing more about Visual Basic than C++ at the time, I decided to make my own RPG Maker to give back to the community since the one translated by Don Miguel was illegal.</p>
<p>Since a lot of functionality within Visual Basic was slow, I complimented the code in Visual Basic with a dynamic link library I made in Visual C++. The rendering was done using DirectDraw, and using Windows APIs, I made the corners of the window curved.</p>
<p><a rel="attachment wp-att-1439" href="http://www.lastrayofhope.com/2003/01/03/rpg-architech-visual-basic/rpg-architech-02/"><img class="alignright size-medium wp-image-1439" title="RPG Architect - Expanded Map Designer" src="http://www.lastrayofhope.com/wp-content/uploads/2009/04/rpg-architech-02-300x225.jpg" alt="RPG Architect - Expanded Map Designer" width="180" height="135" /></a>I updated the colour scheme, and added more options for the map editor, which was slowly becoming more of a game editor I intended it to be. I think at the time I had just switched over from Windows 98SE to Windows XP.</p>
<p>I was also using a time based action system, so at first times on the map, NPC objects could do different things.</p>
<p><a rel="attachment wp-att-1440" href="http://www.lastrayofhope.com/2003/01/03/rpg-architech-visual-basic/rpg-architech-03/"><img class="alignleft size-medium wp-image-1440" title="RPG Architect - Item Database" src="http://www.lastrayofhope.com/wp-content/uploads/2009/04/rpg-architech-03-300x225.jpg" alt="RPG Architect - Item Database" width="180" height="135" /></a>I eventually changed the colour scheme back, and like RPG Maker 2000, I decided to add a database for items, players, etc.</p>
<p>Unlike RPG Maker though, I added the ability to script the formula functions for determining level, exp, hp, mp, etc values.</p>
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