Last Ray of Hope Home of Kaluriel Hargrove

iOS

Accelerated Math

iOS Vector and Matrix Math: Part 1

iOS Vector and Matrix Math: Part 2

OpenGL ES

Checking for OpenGL Errors

Retina Resolution

iOS Multithreading OpenGL

POSIX Thread: Setting Priority and Stack Size

iOS Semaphore Problems

OpenGL ES Extensions

OS OpenGL ES Extension Support

Using Vertex Array Objects

Application Loader

iTunes Application Loader Password Trouble

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  1. I’m very interested in your experiences converting iOS code to vector code. I’ve been doing a lot of experimentation, and while some vector routines are clearly faster than their by-hand counterpart (vDSP_vramp() and vDSP_vsq() for instance), I have yet to come up with a piece of test data where vDSP_mmul() is faster than hand-multiplying the matrix (even when using a for() loop to do it). Is this a surprising result in your experience? I’m seeing the same behavior on Mac and iOS.


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