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	<title>Last Ray of Hope &#187; Direct3D</title>
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	<link>http://www.lastrayofhope.com</link>
	<description>Home of Kaluriel Hargrove</description>
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		<title>Blite: Direct3D</title>
		<link>http://www.lastrayofhope.com/2004/07/27/blite-direct3d/</link>
		<comments>http://www.lastrayofhope.com/2004/07/27/blite-direct3d/#comments</comments>
		<pubDate>Tue, 27 Jul 2004 22:16:11 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Blite]]></category>
		<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[Milkshape3D]]></category>
		<category><![CDATA[RPG Maker]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=1433</guid>
		<description><![CDATA[When I began to program in C++, I've found I can do so much more than I could with Visual Basic. With C++ being faster, I've been slowly converting over all my code from Visual Basic into a DLL for Visual Basic to use, to the point where my DirectDraw code is within the DLL. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1434" href="http://www.lastrayofhope.com/2004/07/27/blite-direct3d/screenie56630411/"><img class="alignleft size-medium wp-image-1434" title="Blite 3D" src="http://www.lastrayofhope.com/wp-content/uploads/2009/04/screenie56630411-300x225.jpg" alt="Blite 3D" width="180" height="135" /></a></p>
<p>When I began to program in C++, I've found I can do so much more than I could with Visual Basic. With C++ being faster, I've been slowly converting over all my code from Visual Basic into a DLL for Visual Basic to use, to the point where my DirectDraw code is within the DLL.</p>
<p>So the natural order of it was to start writing programs in Visual C++, removing the need for Visual Basic. And instead of DirectX7, I've moved onto DirectX8 where DirectDraw doesn't exist anymore, instead 2D must be done using 3D, so I have began making my Blite game in 3D.</p>
<p>I made a model in Milkshape3D, which I then exported to the DirectX mesh format known as ".x" files. However since I didn't understand about textures at the time, the same texture got applied to everything as shown in the image due to my combining meshes in Milkshape3D.</p>
<p>Using my first scripting language I created, the camera would rotate around the center of the pedestal. At the time I found that it strangely worked faster than actual machine code, only to then realise that I was running in debug (I didn't know release mode existed).</p>
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