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	<title>Last Ray of Hope &#187; MacOSX</title>
	<atom:link href="http://www.lastrayofhope.com/tag/macosx/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lastrayofhope.com</link>
	<description>Home of Kaluriel Hargrove</description>
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		<title>MacBook Pro &#8211; The Better GPU</title>
		<link>http://www.lastrayofhope.com/2009/08/24/macbook-pro-the-better-gpu/</link>
		<comments>http://www.lastrayofhope.com/2009/08/24/macbook-pro-the-better-gpu/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 08:03:26 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[MacOSX]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2772</guid>
		<description><![CDATA[It was a few month after I got my laptop I found this out, but you need to activate the more powerful GPU on the new MacBook Pros, otherwise it just uses the less powerful one. It is not complicated, but it isn't exactly intuitive, though apparently Snow Leopard changes the way this works so [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/08/macbook-pro-better-gpu-01.png"><img class="alignleft size-medium wp-image-2773" title="MacBook Pro - System Preferences" src="http://www.lastrayofhope.com/wp-content/uploads/2009/08/macbook-pro-better-gpu-01-300x187.png" alt="MacBook Pro - System Preferences" width="180" height="112" /></a>It was a few month after I got my laptop I found this out, but you need to activate the more powerful GPU on the new MacBook Pros, otherwise it just uses the less powerful one.</p>
<p>It is not complicated, but it isn't exactly intuitive, though apparently Snow Leopard changes the way this works so you don't require a restart.</p>
<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/08/macbook-pro-better-gpu-02.png"><img class="alignright size-medium wp-image-2774" title="MacBook Pro - Switching GPUs" src="http://www.lastrayofhope.com/wp-content/uploads/2009/08/macbook-pro-better-gpu-02-300x187.png" alt="MacBook Pro - Switching GPUs" width="180" height="112" /></a>First goto "System Preferences" on the dock.</p>
<p>Now select "Energy Saver".</p>
<p>Now select "Higher Performance", it will ask you to restart for changes to take effect.</p>
<p>Once you've restarted, that is it, you're using the more powerful GPU. My games gained a huge amount of FPS when I did this, and with the help of the Fan Control application, I was able to keep my laptop relatively cold.</p>
<p>To undo the changes, repeat but select "Better battery life" instead.</p>
<p>On another note, I notice the new Firefox takes into account left and right scrolling on the Mac now for moving forward and backward between webpages :).</p>
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		<item>
		<title>C# &#8211; Mono on Mac OS X</title>
		<link>http://www.lastrayofhope.com/2009/07/05/csharp-mono-on-mac-os-x/</link>
		<comments>http://www.lastrayofhope.com/2009/07/05/csharp-mono-on-mac-os-x/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 02:34:40 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[.NET]]></category>
		<category><![CDATA[Csharp]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Mono]]></category>
		<category><![CDATA[VMWare]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2557</guid>
		<description><![CDATA[I'm always up for trying new ways of not having to boot up VMWare Fusion, and when searching for C# code, I came by a blog about something using Mono. Mono is a cross platform solution for using .NET and it is open source, which means I can write, compile and execute C# in MacOSX. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/07/Mono_project_logo.png"><img class="alignleft size-medium wp-image-2620" title="Mono Project Logo" src="http://www.lastrayofhope.com/wp-content/uploads/2009/07/Mono_project_logo-251x300.png" alt="Mono Project Logo" width="151" height="180" /></a>I'm always up for trying new ways of not having to boot up VMWare Fusion, and when searching for C# code, I came by a blog about something using <a href="http://mono-project.com/Main_Page" target="_blank">Mono</a>. Mono is a cross platform solution for using .NET and it is open source, which means I can write, compile and execute C# in MacOSX.</p>
<p>I found its strangely easy to setup, though I have yet to get WinForms to work from the examples, I have got console apps working. And with the console app, I have been able to use XPath.</p>
<p>The only downside was it took an hour to download from their website, which is quite bad for only 50MB.</p>
]]></content:encoded>
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		<title>Athena: Wiimote and Mac OS X</title>
		<link>http://www.lastrayofhope.com/2009/07/01/athena-wiimote-and-mac-os-x/</link>
		<comments>http://www.lastrayofhope.com/2009/07/01/athena-wiimote-and-mac-os-x/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 00:33:23 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Athena]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[HID]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2531</guid>
		<description><![CDATA[Since solving the problem of the rumbling on the XBox 360 pad, I've grown bored of it, and decided to branch out trying to get more controllers working in my engine. So a few days ago I started with the Wiimote, I had planned to try to the PS3 controller but I didn't have one, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/07/wedisk_wiimote_usb_drive1.jpg"><img class="alignleft size-medium wp-image-2532" title="Wiimote USB Drives" src="http://www.lastrayofhope.com/wp-content/uploads/2009/07/wedisk_wiimote_usb_drive1-300x221.jpg" alt="Wiimote USB Drives" width="180" height="133" /></a>Since solving the problem of the rumbling on the XBox 360 pad, I've grown bored of it, and decided to branch out trying to get more controllers working in my engine.</p>
<p>So a few days ago I started with the Wiimote, I had planned to try to the PS3 controller but I didn't have one, so borrowing one of my housemates Wiimotes I set to work.</p>
<p>There is quite a lot of documentation on the Wiimote at the moment, whether it is the correct way to do things is questionable, since there are cases like "1? - it is set to 1 by the Wii" and "set this to 0x55 at memory address X and set to 0x00 at memory address Y to enable it".</p>
<p>I started with website called <a href="http://wiki.wiimoteproject.com/" target="_blank">The Wiimote Project</a>, but as their documentation grew scarce I found a better site (which it seemed to copy it all from anyways) called <a href="http://wiibrew.org/" target="_blank">WiiBrew</a>. The WiiBrew wiki is quite comprehensive and within a few minutes I already had the LEDs flashing.</p>
<p>I won't go into a lot of detail, I'll just show the basics that I've got to grips with from the documentation on WiiBrew - LEDs + Motor, Buttons, and Battery.</p>
<h4><strong>Connecting the Wiimote</strong></h4>
<p>Connecting the Wiimote to a Mac is far simpler than it is for XBox 360, for a start its a Bluetooth device that operates using the normal protocols and it doesn't require a key to activate. To connect, first turn on Bluetooth on your Mac, and then select "<strong>Set up Bluetooth Device...</strong>".</p>
<p>Follow on the onscreen instructions, and when it gets to the point where it is searching for nearby Bluetooth devices, press <span style="text-decoration: underline;">1 + 2 to soft synchronize</span> if the Wiimote isn't bound to another device, or <span style="text-decoration: underline;">the sync button to hard synchronize</span> (unbinds the Wiimote from anything it remembers).</p>
<p>When it appears, select it and click the "<strong>Passkey Options...</strong>" button. Select the "<strong>Do not use a passkey with this device</strong>" option and then <strong>OK</strong>. Continue on and the device will be setup and connected. You can't actually tell since the LEDs are still blinking, but if you have done it correctly, the Bluetooth icon should be different, or the menu will have a disconnect option for the device just setup.</p>
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		<title>Athena: XBox 360 Pad and Mac OS X (cont further)</title>
		<link>http://www.lastrayofhope.com/2009/06/27/athena-xbox-360-pad-and-mac-os-x-cont-further/</link>
		<comments>http://www.lastrayofhope.com/2009/06/27/athena-xbox-360-pad-and-mac-os-x-cont-further/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 21:00:14 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Athena]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[HID]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Tattiebogle]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wiimote]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XInput]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2510</guid>
		<description><![CDATA[The past couple of week's I've really gotten into writing code that communicates with gaming devices (the Mac is limited in this part of itself). One annoyance I had was with getting rumbling working on the XBox 360 pad, eventually after essentially pinging all messages, I found and worked out the format for the rumble [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/06/steampunk.jpg"><img class="alignleft size-medium wp-image-2511" title="Steampunk Lincoln" src="http://www.lastrayofhope.com/wp-content/uploads/2009/06/steampunk-240x300.jpg" alt="Steampunk Lincoln" width="144" height="180" /></a>The past couple of week's I've really gotten into writing code that communicates with gaming devices (the Mac is limited in this part of itself).</p>
<p>One annoyance I had was with getting rumbling working on the XBox 360 pad, eventually after essentially pinging all messages, I found and worked out the format for the rumble message, which was annoyingly nothing like the others listed.</p>
<p>Well after that I got kinda bored with the 360 and decided to turn towards another console controller, the Wiimote. And I thought I'd write my own driver.</p>
<p>Long story short, when I was having trouble getting my driver working, I looked at the code for the driver for <a href="http://tattiebogle.net/" target="_blank">Tattiebogle's</a> XBox 360 pad driver, only to find out that it has redefined the rumble message to it's own format, namely the 4 byte one, only to forward on the settings to the 360 pad.</p>
<p>Well I'm glad I figured out why the message was different, kinda annoying that wasn't in his FAQ. Hopefully others will find this post and go "ohhhhhhhh" like I did when seeing the code.</p>
<p>As for the Wiimote, writing a driver for a Bluetooth device I've decided doesn't make sense, the device is already designed to communicate with another bluetooth device, so I made a class instead, using a Bluetooth API and documentation I found on <a href="http://www.wiibrew.org/" target="_blank">WiiBrew</a>.</p>
<p>I'll hopefully post my Xcode project for testing the 360 pad in a few days. And I'll probably write up my Wiimote stuff once I get it working the way I want. I'm really tempted to buy lots of cheap USB and Bluetooth devices on eBay now just to see if I can write drivers for them.</p>
]]></content:encoded>
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		<title>Athena: XBox 360 Pad and Mac OS X (cont)</title>
		<link>http://www.lastrayofhope.com/2009/06/26/athena-xbox-360-pad-and-mac-os-x-cont/</link>
		<comments>http://www.lastrayofhope.com/2009/06/26/athena-xbox-360-pad-and-mac-os-x-cont/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 00:21:40 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Athena]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[HID]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Tattiebogle]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XInput]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2485</guid>
		<description><![CDATA[In my previous entry, Athena: XBox 360 Pad and Mac OS X, I began work on getting the XBox 360 pad working in my game engine. I also said that I'd post how to change the LEDs and get rumble working when I figured it out. I had no trouble with getting the LEDs flashing, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/06/XBox360_Actuator.png"><img class="alignleft size-medium wp-image-2488" title="XBox360 Actuator Responds" src="http://www.lastrayofhope.com/wp-content/uploads/2009/06/XBox360_Actuator-300x187.png" alt="XBox360 Actuator Responds" width="180" height="112" /></a>In my previous entry, <a href="http://www.lastrayofhope.com/2009/06/12/athena-xbox-360-pad-and-mac-os-x/">Athena: XBox 360 Pad and Mac OS X</a>, I began work on getting the XBox 360 pad working in my game engine. I also said that I'd post how to change the LEDs and get rumble working when I figured it out.</p>
<p>I had no trouble with getting the LEDs flashing, but for some reason the rumble actuators just would not respond to my message with success.</p>
<p>I had searched at all other documentation on the pad on the internet, but although I found two variations of rumbling, neither worked.</p>
<p>It has taken my a week or two, but then I got the inspiration to just fire all possible messages to the pad, nullified apart from the header, and see responds with success. So I wrote some code to send 255 different type ids, with 255 different lengths.</p>
<div id="wpshdo_1" class="wp-synhighlighter-outer"><div id="wpshdt_1" class="wp-synhighlighter-expanded"><table border="0" width="100%"><tr><td align="left" width="80%"><a name="#codesyntax_1"></a><a id="wpshat_1" class="wp-synhighlighter-title" href="#codesyntax_1"  onClick="javascript:wpsh_toggleBlock(1)" title="Click to show/hide code block">Source code</a></td><td align="right"><a href="#codesyntax_1" onClick="javascript:wpsh_code(1)" title="Show code only"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/code.png" /></a>&nbsp;<a href="#codesyntax_1" onClick="javascript:wpsh_print(1)" title="Print code"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/printer.png" /></a>&nbsp;<a href="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/About.html" target="_blank" title="Show plugin information"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/info.gif" /></a>&nbsp;</td></tr></table></div><div id="wpshdi_1" class="wp-synhighlighter-inner" style="display: block;"><pre class="cpp" style="font-family:monospace;"><span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">TestDevice</span><span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="kw4">unsigned</span> <span class="kw4">char</span> reportData<span class="br0">&#91;</span>255<span class="br0">&#93;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">// Nullify Report</span>
	<span class="kw3">memset</span><span class="br0">&#40;</span> reportData, 0, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> <span class="br0">&#41;</span> <span class="sy2">*</span> 255 <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">// Loop through most possible messages</span>
	<span class="kw1">for</span><span class="br0">&#40;</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> reportType <span class="sy1">=</span> <span class="nu0">0</span><span class="sy4">;</span> reportType <span class="sy1">&lt;</span> <span class="nu0">255</span><span class="sy4">;</span> <span class="sy2">++</span>reportType <span class="br0">&#41;</span>
	<span class="br0">&#123;</span>
		<span class="kw1">for</span><span class="br0">&#40;</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> reportLength <span class="sy1">=</span> <span class="nu0">0</span><span class="sy4">;</span> reportLength <span class="sy1">&lt;</span> <span class="nu0">255</span><span class="sy4">;</span> <span class="sy2">++</span>reportLength <span class="br0">&#41;</span>
		<span class="br0">&#123;</span>
			<span class="co1">// Setup Header</span>
			reportData<span class="br0">&#91;</span>0<span class="br0">&#93;</span> <span class="sy1">=</span> reportType<span class="sy4">;</span>
			reportData<span class="br0">&#91;</span>1<span class="br0">&#93;</span> <span class="sy1">=</span> reportLength<span class="sy4">;</span>
&nbsp;
			<span class="co1">// Send Report to Pad</span>
			<span class="kw1">if</span><span class="br0">&#40;</span> DeviceSendReport<span class="br0">&#40;</span> inDeviceRef, reportType, reportData, reportLength <span class="br0">&#41;</span> <span class="br0">&#41;</span>
			<span class="br0">&#123;</span>
				<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;Success - Type(%u), Length(%u)<span class="es1">\n</span>&quot;</span>, reportType, reportLength <span class="br0">&#41;</span><span class="sy4">;</span>
			<span class="br0">&#125;</span>
			<span class="kw1">else</span>
			<span class="br0">&#123;</span>
				<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;Failed - Type(%u), Length(%u)<span class="es1">\n</span>&quot;</span>, reportType, reportLength <span class="br0">&#41;</span><span class="sy4">;</span>
			<span class="br0">&#125;</span>
		<span class="br0">&#125;</span>
	<span class="br0">&#125;</span>
&nbsp;
	<span class="co1">//</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;Finished<span class="es1">\n</span>&quot;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>I'll explain show the function body for <strong>DeviceSendReport</strong> in a minute. After running this, only two reports returned with success, one was the LED report, and the other was of Type 0 with length 4.</p>
<p>Since the header take two bytes, I guessed the last two must be Actuator A and Actuator B. And after setting one of them to 0xff, I successfully managed to get one of the actuators rumbling, and then the other actuator with the other byte.</p>
<p>Now for the code for sending reports to the pad.</p>
<div id="wpshdo_2" class="wp-synhighlighter-outer"><div id="wpshdt_2" class="wp-synhighlighter-expanded"><table border="0" width="100%"><tr><td align="left" width="80%"><a name="#codesyntax_2"></a><a id="wpshat_2" class="wp-synhighlighter-title" href="#codesyntax_2"  onClick="javascript:wpsh_toggleBlock(2)" title="Click to show/hide code block">Source code</a></td><td align="right"><a href="#codesyntax_2" onClick="javascript:wpsh_code(2)" title="Show code only"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/code.png" /></a>&nbsp;<a href="#codesyntax_2" onClick="javascript:wpsh_print(2)" title="Print code"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/printer.png" /></a>&nbsp;<a href="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/About.html" target="_blank" title="Show plugin information"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/info.gif" /></a>&nbsp;</td></tr></table></div><div id="wpshdi_2" class="wp-synhighlighter-inner" style="display: block;"><pre class="cpp" style="font-family:monospace;"><span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">bool</span> HIDInput<span class="sy4">::</span><span class="me2">DeviceSendReport</span><span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inType, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> <span class="sy2">*</span> inReportData, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inReportSize <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="kw1">return</span> IOHIDDeviceSetReport<span class="br0">&#40;</span> inDeviceRef, kIOHIDReportTypeOutput, inType, inReportData, inReportSize <span class="br0">&#41;</span> <span class="sy1">==</span> kIOReturnSuccess<span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>As you can see it takes a parameter called <strong>inDeviceRef</strong>, this is the value that was passed to <strong>DeviceMatchingCallback</strong> in the previous entry. And now here is the code to get the LED flashing, there are a few status values for it, so I've created an enum with some comments explaining what each do.</p>
<div id="wpshdo_3" class="wp-synhighlighter-outer"><div id="wpshdt_3" class="wp-synhighlighter-expanded"><table border="0" width="100%"><tr><td align="left" width="80%"><a name="#codesyntax_3"></a><a id="wpshat_3" class="wp-synhighlighter-title" href="#codesyntax_3"  onClick="javascript:wpsh_toggleBlock(3)" title="Click to show/hide code block">Source code</a></td><td align="right"><a href="#codesyntax_3" onClick="javascript:wpsh_code(3)" title="Show code only"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/code.png" /></a>&nbsp;<a href="#codesyntax_3" onClick="javascript:wpsh_print(3)" title="Print code"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/printer.png" /></a>&nbsp;<a href="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/About.html" target="_blank" title="Show plugin information"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/info.gif" /></a>&nbsp;</td></tr></table></div><div id="wpshdi_3" class="wp-synhighlighter-inner" style="display: block;"><pre class="cpp" style="font-family:monospace;"><span class="co1">//</span>
<span class="co1">//</span>
<span class="kw2">enum</span> LEDStatus
<span class="br0">&#123;</span>
	kLED_AllOff <span class="sy1">=</span> <span class="nu12">0x00</span>, <span class="co1">// All LEDs are turned off</span>
	kLED_AllBlink <span class="sy1">=</span> <span class="nu12">0x01</span>, <span class="co1">// All LEDs repeatedly blink on and off</span>
	kLED_P1_FlashOn <span class="sy1">=</span> <span class="nu12">0x02</span>, <span class="co1">// Player 1 LED flashes then stays on</span>
	kLED_P2_FlashOn <span class="sy1">=</span> <span class="nu12">0x03</span>, <span class="co1">// Player 2 LED flashes then stays on</span>
	kLED_P3_FlashOn <span class="sy1">=</span> <span class="nu12">0x04</span>, <span class="co1">// Player 3 LED flashes then stays on</span>
	kLED_P4_FlashOn <span class="sy1">=</span> <span class="nu12">0x05</span>, <span class="co1">// Player 4 LED flashes then stays on</span>
	kLED_P1_On <span class="sy1">=</span> <span class="nu12">0x06</span>, <span class="co1">// Player 1 LED turns on</span>
	kLED_P2_On <span class="sy1">=</span> <span class="nu12">0x07</span>, <span class="co1">// Player 2 LED turns on</span>
	kLED_P3_On <span class="sy1">=</span> <span class="nu12">0x08</span>, <span class="co1">// Player 3 LED turns on</span>
	kLED_P4_On <span class="sy1">=</span> <span class="nu12">0x09</span>, <span class="co1">// Player 4 LED turns on</span>
	kLED_Rotating <span class="sy1">=</span> <span class="nu12">0x0a</span>, <span class="co1">// LEDs flash on in sequence</span>
	kLED_CurrentBlink <span class="sy1">=</span> <span class="nu12">0x0b</span>, <span class="co1">// Currently active LED blinks</span>
	kLED_SlowBlink <span class="sy1">=</span> <span class="nu12">0x0c</span>, <span class="co1">// All LEDs blink slowly</span>
	kLED_Alternating <span class="sy1">=</span> <span class="nu12">0x0d</span>, <span class="co1">// Player 1 &amp; 4 alternate blink with Player 2 &amp; 3</span>
<span class="br0">&#125;</span><span class="sy4">;</span>
&nbsp;
<span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">FlashLED</span><span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef, <span class="kw4">const</span> LEDStatus inStatus <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="co1">//</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportType <span class="sy1">=</span> <span class="nu12">0x01</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportSize <span class="sy1">=</span> <span class="nu12">0x03</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportData<span class="br0">&#91;</span>kReportSize<span class="br0">&#93;</span> <span class="sy1">=</span>
	<span class="br0">&#123;</span>
		kReportType, kReportSize, <span class="kw2">static_cast</span><span class="sy1">&lt;</span>Core<span class="sy4">::</span><span class="me2">byte</span><span class="sy1">&gt;</span><span class="br0">&#40;</span> inStatus <span class="br0">&#41;</span>
	<span class="br0">&#125;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">//</span>
	DeviceSendReport<span class="br0">&#40;</span> inDeviceRef, kReportType, kReportData, kReportSize <span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>As you can see, it is fairly simple to send a message, all you have to remember is that the first two bytes contain a header (one byte for type, and one type for the size of the report including the header size). And finally for rumbling the motors.</p>
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<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">SetRumble</span><span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inBigSpeed, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inLittleSpeed <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="co1">//</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportType <span class="sy1">=</span> <span class="nu12">0x00</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportSize <span class="sy1">=</span> <span class="nu12">0x04</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportData<span class="br0">&#91;</span>kReportSize<span class="br0">&#93;</span> <span class="sy1">=</span>
	<span class="br0">&#123;</span>
		kReportType, kReportSize, inBigSpeed, inLittleSpeed
	<span class="br0">&#125;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">//</span>
	DeviceSendReport<span class="br0">&#40;</span> inDeviceRef, kReportType, kReportData, kReportSize <span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>I had some minor problems with the rumble not changing after the first call to SetRumble originally, however it turned out that I had just accidently set the report data variable to be static, so the initialisation was only setup with the first values passed.</p>
<h4>Other Rumble Reports</h4>
<p>As I mentioned before, I've found other message formats for rumbling the motors, I don't know if its a version thing, or something, but here are the other two I've found if you have trouble with mine.</p>
<p><strong>Version 1 (</strong><a href="http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo" target="_blank">Tattiebogle</a><strong>)<br />
</strong></p>
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<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">SetRumble</span><span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inBigSpeed, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inLittleSpeed <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="co1">//</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportType <span class="sy1">=</span> <span class="nu12">0x00</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportSize <span class="sy1">=</span> <span class="nu12">0x08</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportData<span class="br0">&#91;</span>kReportSize<span class="br0">&#93;</span> <span class="sy1">=</span>
	<span class="br0">&#123;</span>
		kReportType, kReportSize, 0x00, inBigSpeed, inLittleSpeed, 0x00, 0x00, 0x00
	<span class="br0">&#125;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">//</span>
	DeviceSendReport<span class="br0">&#40;</span> inDeviceRef, kReportType, kReportData, kReportSize <span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p><strong>Version 2 (</strong><a href="http://euc.jp/periphs/xbox-controller.ja.html" target="_blank">http://euc.jp/periphs/xbox-controller.ja.html</a><strong>)<br />
</strong></p>
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<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">SetRumble</span><span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inBigSpeed, <span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> inLittleSpeed <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="co1">//</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportType <span class="sy1">=</span> <span class="nu12">0x00</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportSize <span class="sy1">=</span> <span class="nu12">0x06</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> kReportData<span class="br0">&#91;</span>kReportSize<span class="br0">&#93;</span> <span class="sy1">=</span>
	<span class="br0">&#123;</span>
		kReportType, kReportSize, 0x00, inBigSpeed, 0x00, inLittleSpeed
	<span class="br0">&#125;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">//</span>
	DeviceSendReport<span class="br0">&#40;</span> inDeviceRef, kReportType, kReportData, kReportSize <span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.lastrayofhope.com/2009/06/26/athena-xbox-360-pad-and-mac-os-x-cont/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Athena: XBox 360 Pad and Mac OS X</title>
		<link>http://www.lastrayofhope.com/2009/06/12/athena-xbox-360-pad-and-mac-os-x/</link>
		<comments>http://www.lastrayofhope.com/2009/06/12/athena-xbox-360-pad-and-mac-os-x/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 23:27:42 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Athena]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[HID]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Tattiebogle]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XInput]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2461</guid>
		<description><![CDATA[Tonight I began the process of writing some using the HID APIs to be able to use an XBox 360 controller on my MacBook Pro for the Athena engine. As usual, my Courage game played host to testing this new method of control. First of all, the XBox 360 pad uses a 0xff device class [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/06/XBox_Pad_with_MacOSX.png"><img class="alignleft size-medium wp-image-2464" title="XBox_Pad_with_MacOSX" src="http://www.lastrayofhope.com/wp-content/uploads/2009/06/XBox_Pad_with_MacOSX-300x187.png" alt="XBox_Pad_with_MacOSX" width="180" height="112" /></a>Tonight I began the process of writing some using the HID APIs to be able to use an XBox 360 controller on my MacBook Pro for the Athena engine.</p>
<p>As usual, my Courage game played host to testing this new method of control.</p>
<p>First of all, the XBox 360 pad uses a 0xff device class (Vendor specific), so normal HID drivers (they use a device class of 0x03) will not attach to it, so I needed to download a driver for MacOSX that could handle this. Also I didn't have a Microsoft Wireless Gaming Receiver so I bought a wired pad instead.</p>
<p>I tried the <a href="http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver" target="_blank">Tattiebogle</a> driver, and at first it worked, but after I logged into <a href="http://www.vmware.com/products/fusion/" target="_blank">VMWare Fusion</a> and used by pad in Vista it stopped working on MacOSX. Or it could have been that I got the Wacom Bamboo pad installed recently.</p>
<p>So after a bit of searching I found another driver, which although didn't work, sparked Tattiebogle's to life. This one is known as <a href="http://sourceforge.net/project/showfiles.php?group_id=193069" target="_blank">XBox HID Driver for Mac OS X</a>.</p>
<p>Once it was all up and running, getting code to listen for the 360 pad was a breeze, and Apple has a nice section on your website for it <a href="http://developer.apple.com/technotes/tn2007/tn2187.html" target="_blank">Technical Note TN2187: New HID Manager APIs for Mac OS X version 10</a>. I'll summarise the basics needed to connect to the pad.</p>
<p>None of this code cleans up properly, like I said I only just started with the HID manager, so I'll probably post an example App at some point that does clean up properly when shutting down.</p>
<h3>Setting up HID Manager</h3>
<p>The following code is quite straight forward, it just sets up two callbacks, one for when a device matches what we are looking for, and one for when a device is removed.</p>
<p><strong><span style="text-decoration: underline;">The IOKit.framework is required</span>.</strong></p>
<p>I also have two global variables, one for the HID manager, and another the device we going to be reading (this code can only do one device since we only have one buffer variable).</p>
<div id="wpshdo_7" class="wp-synhighlighter-outer"><div id="wpshdt_7" class="wp-synhighlighter-expanded"><table border="0" width="100%"><tr><td align="left" width="80%"><a name="#codesyntax_7"></a><a id="wpshat_7" class="wp-synhighlighter-title" href="#codesyntax_7"  onClick="javascript:wpsh_toggleBlock(7)" title="Click to show/hide code block">Source code</a></td><td align="right"><a href="#codesyntax_7" onClick="javascript:wpsh_code(7)" title="Show code only"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/code.png" /></a>&nbsp;<a href="#codesyntax_7" onClick="javascript:wpsh_print(7)" title="Print code"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/printer.png" /></a>&nbsp;<a href="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/About.html" target="_blank" title="Show plugin information"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/info.gif" /></a>&nbsp;</td></tr></table></div><div id="wpshdi_7" class="wp-synhighlighter-inner" style="display: block;"><pre class="cpp" style="font-family:monospace;"><span class="co1">//</span>
<span class="co1">//</span>
<span class="co2">#include &lt;IOKit/hid/IOHIDLib.h&gt;</span>
<span class="co2">#include &lt;IOKit/hid/IOHIDUsageTables.h&gt;</span>
&nbsp;
<span class="co1">//</span>
<span class="co1">//</span>
<span class="kw2">namespace</span> HIDInput
<span class="br0">&#123;</span>
	<span class="co1">//</span>
	<span class="kw4">void</span> DeviceMatchingCallback<span class="br0">&#40;</span> <span class="kw4">void</span> <span class="sy2">*</span> inContext, IOReturn inResult, <span class="kw4">void</span> <span class="sy2">*</span> inSender, IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw4">void</span> DeviceRemovalCallback<span class="br0">&#40;</span> <span class="kw4">void</span> <span class="sy2">*</span> inContext, IOReturn inResult, <span class="kw4">void</span> <span class="sy2">*</span> inSender, IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw4">void</span> DeviceIOHIDReportCallback<span class="br0">&#40;</span> <span class="kw4">void</span> <span class="sy2">*</span> inContext, IOReturn inResult, <span class="kw4">void</span> <span class="sy2">*</span> inSender, IOHIDReportType inType, uint32_t inReportID, uint8_t <span class="sy2">*</span> inReport, CFIndex inReportLength <span class="br0">&#41;</span><span class="sy4">;</span>
	Boolean Device_GetLongProperty<span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef, CFStringRef inKey, <span class="kw4">long</span> <span class="sy2">*</span> outValue <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw4">long</span> Device_GetVendorID<span class="br0">&#40;</span> IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw4">long</span> Device_GetProductID<span class="br0">&#40;</span> IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">//</span>
	IOHIDManagerRef l_IOHIDManagerRef<span class="sy4">;</span>
	uint8_t <span class="sy2">*</span> l_pReportBuf <span class="sy1">=</span> <span class="nu0">0</span><span class="sy4">;</span>
<span class="br0">&#125;</span>
&nbsp;
<span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">int</span> main<span class="br0">&#40;</span> <span class="kw4">int</span> argc, <span class="kw4">char</span> <span class="sy2">*</span> argv<span class="br0">&#91;</span><span class="br0">&#93;</span> <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="co1">// Create a HID manager with a default allocator</span>
	l_IOHIDManagerRef <span class="sy1">=</span> IOHIDManagerCreate<span class="br0">&#40;</span> kCFAllocatorDefault, kIOHIDOptionsTypeNone <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">assert</span><span class="br0">&#40;</span> IOHIDManagerRef <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">// Look for all device and open the manager</span>
	IOHIDManagerSetDeviceMatching<span class="br0">&#40;</span> l_IOHIDManagerRef, <span class="kw2">NULL</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	IOHIDManagerOpen<span class="br0">&#40;</span> l_IOHIDManagerRef, kIOHIDOptionsTypeNone <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">// Register Callbacks to be run with application loop</span>
	IOHIDManagerRegisterDeviceMatchingCallback<span class="br0">&#40;</span> l_IOHIDManagerRef, HIDInput<span class="sy4">::</span><span class="me2">DeviceMatchingCallback</span>, <span class="kw2">NULL</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	IOHIDManagerRegisterDeviceRemovalCallback<span class="br0">&#40;</span> l_IOHIDManagerRef, HIDInput<span class="sy4">::</span><span class="me2">DeviceRemovalCallback</span>, <span class="kw2">NULL</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	IOHIDManagerScheduleWithRunLoop<span class="br0">&#40;</span> l_IOHIDManagerRef, CFRunLoopGetCurrent<span class="br0">&#40;</span><span class="br0">&#41;</span>, kCFRunLoopDefaultMode <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">//</span>
	<span class="kw1">while</span><span class="br0">&#40;</span> <span class="kw2">true</span> <span class="br0">&#41;</span>
	<span class="br0">&#123;</span>
		<span class="co1">// loop application</span>
	<span class="br0">&#125;</span>
&nbsp;
	<span class="kw1">return</span> <span class="nu0">0</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>The call to <strong>IOHIDManagerSetDeviceMatching()</strong> can have a dictionary passed to it to look only for devices matching certain criteria, but for simplicity, I'll just be checking all devices in this example, so I passed NULL as a second argument.</p>
<h3>Checking for XBox360 Pad</h3>
<p>With the code setup for calling back when a device is found that matches (or all devices in our case), we now need to check the device vendor id and product id to be sure they are what we are looking for.</p>
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<span class="co1">//</span>
Boolean HIDInput<span class="sy4">::</span><span class="me2">Device_GetLongProperty</span><span class="br0">&#40;</span> IOHIDDeviceRef inDeviceRef, CFStringRef inKey, <span class="kw4">long</span> <span class="sy2">*</span> outValue <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	CFTypeRef tCFTypeRef <span class="sy1">=</span> IOHIDDeviceGetProperty<span class="br0">&#40;</span> inDeviceRef, inKey <span class="br0">&#41;</span><span class="sy4">;</span>
	Boolean result <span class="sy1">=</span> FALSE<span class="sy4">;</span>
&nbsp;
	<span class="kw1">if</span><span class="br0">&#40;</span> tCFTypeRef <span class="br0">&#41;</span>
	<span class="br0">&#123;</span>
		<span class="co1">// If this is a number get its value</span>
		<span class="kw1">if</span><span class="br0">&#40;</span> CFNumberGetTypeID<span class="br0">&#40;</span> <span class="br0">&#41;</span> <span class="sy1">==</span> CFGetTypeID<span class="br0">&#40;</span> tCFTypeRef <span class="br0">&#41;</span> <span class="br0">&#41;</span>
		<span class="br0">&#123;</span>
			result <span class="sy1">=</span> CFNumberGetValue<span class="br0">&#40;</span> <span class="br0">&#40;</span> CFNumberRef <span class="br0">&#41;</span> tCFTypeRef, kCFNumberSInt32Type, outValue <span class="br0">&#41;</span><span class="sy4">;</span>
		<span class="br0">&#125;</span>
	<span class="br0">&#125;</span>
&nbsp;
	<span class="kw1">return</span> result<span class="sy4">;</span>
<span class="br0">&#125;</span>
&nbsp;
<span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">long</span> HIDInput<span class="sy4">::</span><span class="me2">Device_GetVendorID</span><span class="br0">&#40;</span> IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="kw4">long</span> result <span class="sy1">=</span> <span class="nu0">0</span><span class="sy4">;</span>
	Device_GetLongProperty<span class="br0">&#40;</span> inIOHIDDeviceRef, CFSTR<span class="br0">&#40;</span> kIOHIDVendorIDKey <span class="br0">&#41;</span>, <span class="sy3">&amp;</span>result <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw1">return</span> result<span class="sy4">;</span>
<span class="br0">&#125;</span>
&nbsp;
<span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">long</span> HIDInput<span class="sy4">::</span><span class="me2">Device_GetProductID</span><span class="br0">&#40;</span> IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="kw4">long</span> result <span class="sy1">=</span> <span class="nu0">0</span><span class="sy4">;</span>
	Device_GetLongProperty<span class="br0">&#40;</span> inIOHIDDeviceRef, CFSTR<span class="br0">&#40;</span> kIOHIDProductIDKey <span class="br0">&#41;</span>, <span class="sy3">&amp;</span>result <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw1">return</span> result<span class="sy4">;</span>
<span class="br0">&#125;</span>
&nbsp;
<span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">DeviceMatchingCallback</span><span class="br0">&#40;</span> <span class="kw4">void</span> <span class="sy2">*</span> inContext, IOReturn inResult, <span class="kw4">void</span> <span class="sy2">*</span> inSender, IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="kw1">if</span><span class="br0">&#40;</span> <span class="sy3">!</span>inIOHIDDeviceRef <span class="br0">&#41;</span>
	<span class="br0">&#123;</span>
		<span class="kw1">return</span><span class="sy4">;</span>
	<span class="br0">&#125;</span>
&nbsp;
	<span class="kw4">const</span> <span class="kw4">long</span> kVendor_Microsoft <span class="sy1">=</span> <span class="nu12">0x045e</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">long</span> kProduct_XBox360Pad <span class="sy1">=</span> <span class="nu12">0x028e</span><span class="sy4">;</span>
&nbsp;
	<span class="kw4">const</span> <span class="kw4">long</span> kVendorID <span class="sy1">=</span> Device_GetVendorID<span class="br0">&#40;</span> inIOHIDDeviceRef <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw4">const</span> <span class="kw4">long</span> kProductID <span class="sy1">=</span> Device_GetProductID<span class="br0">&#40;</span> inIOHIDDeviceRef <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
	<span class="kw1">if</span><span class="br0">&#40;</span> kVendorID <span class="sy1">==</span> kVendor_Microsoft <span class="sy3">&amp;&amp;</span> kProductID <span class="sy1">==</span> kProduct_XBox360Pad <span class="br0">&#41;</span>
	<span class="br0">&#123;</span>
		<span class="co1">// Assert if we're trying to create a second XBox 360 pad device</span>
		<span class="kw3">assert</span><span class="br0">&#40;</span> l_pReportBuf <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
		<span class="co1">// Get the size of the report for the device and allocate a buffer. The</span>
		<span class="co1">// report size property should be right, however the packet header</span>
		<span class="co1">// seems to want 20 bytes, so I'm allocating 20 bytes to be safe.</span>
		CFIndex reportSize <span class="sy1">=</span> <span class="nu0">20</span><span class="sy4">;</span>
		<span class="co1">//IOHIDDevice_GetLongProperty( inIOHIDDeviceRef, CFSTR( kIOHIDMaxInputReportSizeKey ), &amp;reportSize );</span>
		l_pReportBuf <span class="sy1">=</span> <span class="kw2">static_cast</span><span class="sy1">&lt;</span>uint8_t <span class="sy2">*</span><span class="sy1">&gt;</span><span class="br0">&#40;</span> <span class="kw3">malloc</span><span class="br0">&#40;</span> reportSize <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
		<span class="co1">// Register a report callback for this device</span>
		IOHIDDeviceRegisterInputReportCallback<span class="br0">&#40;</span> inIOHIDDeviceRef, l_pReportBuf, reportSize, DeviceIOHIDReportCallback, 0 <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
		<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;XBox Pad Connected.<span class="es1">\n</span>&quot;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="br0">&#125;</span>
<span class="br0">&#125;</span>
&nbsp;
<span class="co1">//</span>
<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">DeviceRemovalCallback</span><span class="br0">&#40;</span> <span class="kw4">void</span> <span class="sy2">*</span> inContext, IOReturn inResult, <span class="kw4">void</span> <span class="sy2">*</span> inSender, IOHIDDeviceRef inIOHIDDeviceRef <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="co1">// Deallocate report buffer</span>
	<span class="kw3">free</span><span class="br0">&#40;</span> l_pReportBuf <span class="br0">&#41;</span><span class="sy4">;</span>
	l_pReportBuf <span class="sy1">=</span> <span class="nu0">0</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">//</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;XBox Pad Disconnected.<span class="es1">\n</span>&quot;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>We have two constants in the device matching callback, one that is the vendor id for Microsoft, and the other which is the product id for the XBox 360 pad.</p>
<p>Since this code only supports the one pad, I've added an assert which will be triggered if a second pad is attempted to be matched that is a 360 pad (it checks to see if the report buffer has already been allocated).</p>
<p>Once a device has been removed, I free the memory for the report buffer. I think I'm suppose to unregister the input report callback by passing null as the callback, but I'm not 100% sure yet.</p>
<p>All the other helper functions were found on the Apple website technical note.</p>
<h3>Reading Pad Status</h3>
<p>XBox 360 pad updates come through on a report type of 0x00 and are 14 bytes long (though I have read on other sites of people getting reports of 20 bytes, this just seems to be padding).</p>
<p>I have skipped the checking of the report type in this code, but it should probably be checked, as well as the report length.</p>
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<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">DeviceIOHIDReportCallback</span><span class="br0">&#40;</span> <span class="kw4">void</span> <span class="sy2">*</span> inContext, IOReturn inResult, <span class="kw4">void</span> <span class="sy2">*</span> inSender, IOHIDReportType inType, uint32_t inReportID, uint8_t <span class="sy2">*</span> inReport, CFIndex inReportLength <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="co1">// Output hex for each byte in the report (always 2 characters long, making up the rest with 0)</span>
	<span class="kw1">for</span><span class="br0">&#40;</span> <span class="kw4">int</span> i <span class="sy1">=</span> <span class="nu0">0</span><span class="sy4">;</span> inReportLength<span class="sy4">;</span> <span class="sy2">++</span>i <span class="br0">&#41;</span>
	<span class="br0">&#123;</span>
		<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;%02x&quot;</span>, inReport<span class="br0">&#91;</span>i<span class="br0">&#93;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="br0">&#125;</span>
&nbsp;
	<span class="co1">//</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;<span class="es1">\n</span>&quot;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>That sourcecode allows you to read just the actual reports being sent from the pad, however if you want to be able to use it as a 360 pad. You'll get a message something like this...</p>
<blockquote><p>0014000000002efcc70792ff9a06</p></blockquote>
<p>The 0014 at the beginning is a packet header, first byte being the command, second being the size of the packet. The other sections are split up as follows...</p>
<blockquote><p>0014<strong>aaaa</strong><em>bb</em><strong>cc</strong><em>dddd</em><strong>eeee</strong><em>ffff</em><strong>gggg</strong></p>
<p>a is an unsigned short of button flags</p>
<p>b is an unsigned char representing the left trigger (LT)</p>
<p>c is an unsigned char representing the right trigger (RT)</p>
<p>d is a signed short representing the Left Axis X</p>
<p>e is a signed short representing the Left Axis Y</p>
<p>f is a signed short representing the Right Axis X</p>
<p>g is a signed short representing the Right Axis Y</p></blockquote>
<p>This can be put into a function like so...</p>
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<span class="co1">//</span>
<span class="kw4">void</span> HIDInput<span class="sy4">::</span><span class="me2">DeviceIOHIDReportCallback</span><span class="br0">&#40;</span> <span class="kw4">void</span> <span class="sy2">*</span> inContext, IOReturn inResult, <span class="kw4">void</span> <span class="sy2">*</span> inSender, IOHIDReportType inType, uint32_t inReportID, uint8_t <span class="sy2">*</span> inReport, CFIndex inReportLength <span class="br0">&#41;</span>
<span class="br0">&#123;</span>
	<span class="kw4">unsigned</span> <span class="kw4">char</span> leftTrigger, rightTrigger<span class="sy4">;</span>
	<span class="kw4">short</span> rightAxisX, rightAxisY<span class="sy4">;</span>
	<span class="kw4">short</span> leftAxisX, leftAxisY<span class="sy4">;</span>
	<span class="kw4">unsigned</span> <span class="kw4">short</span> buttonFlags<span class="sy4">;</span>
&nbsp;
	<span class="co1">// Copy bytes to their respective variables (incase they are not aligned correctly)</span>
	<span class="kw3">memcpy</span><span class="br0">&#40;</span> <span class="sy3">&amp;</span>buttonFlags, <span class="sy3">&amp;</span>inReport<span class="br0">&#91;</span>2<span class="br0">&#93;</span>, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">unsigned</span> <span class="kw4">short</span> <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">memcpy</span><span class="br0">&#40;</span> <span class="sy3">&amp;</span>leftTrigger, <span class="sy3">&amp;</span>inReport<span class="br0">&#91;</span>4<span class="br0">&#93;</span>, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">memcpy</span><span class="br0">&#40;</span> <span class="sy3">&amp;</span>rightTrigger, <span class="sy3">&amp;</span>inReport<span class="br0">&#91;</span>5<span class="br0">&#93;</span>, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">unsigned</span> <span class="kw4">char</span> <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">memcpy</span><span class="br0">&#40;</span> <span class="sy3">&amp;</span>leftAxisX, <span class="sy3">&amp;</span>inReport<span class="br0">&#91;</span>6<span class="br0">&#93;</span>, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">short</span> <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">memcpy</span><span class="br0">&#40;</span> <span class="sy3">&amp;</span>leftAxisY, <span class="sy3">&amp;</span>inReport<span class="br0">&#91;</span>8<span class="br0">&#93;</span>, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">short</span> <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">memcpy</span><span class="br0">&#40;</span> <span class="sy3">&amp;</span>rightAxisX, <span class="sy3">&amp;</span>inReport<span class="br0">&#91;</span>10<span class="br0">&#93;</span>, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">short</span> <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">memcpy</span><span class="br0">&#40;</span> <span class="sy3">&amp;</span>rightAxisY, <span class="sy3">&amp;</span>inReport<span class="br0">&#91;</span>12<span class="br0">&#93;</span>, <span class="kw3">sizeof</span><span class="br0">&#40;</span> <span class="kw4">short</span> <span class="br0">&#41;</span> <span class="br0">&#41;</span><span class="sy4">;</span>
&nbsp;
	<span class="co1">// Output pad stats</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;Buttons %u<span class="es1">\n</span>&quot;</span>, buttonFlags <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;LTrigger: %u<span class="es1">\n</span>&quot;</span>, leftTrigger <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;RTrigger: %u<span class="es1">\n</span>&quot;</span>, rightTrigger <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;LAxis: %d, %d<span class="es1">\n</span>&quot;</span>, leftAxisX, leftAxisY <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span> <span class="st0">&quot;RAxis: %d, %d<span class="es1">\n</span>&quot;</span>, rightAxisX, rightAxisY <span class="br0">&#41;</span><span class="sy4">;</span>
	<span class="kw3">printf</span><span class="br0">&#40;</span><span class="st0">&quot;<span class="es1">\n</span>&quot;</span><span class="br0">&#41;</span><span class="sy4">;</span>
<span class="br0">&#125;</span></pre></div></div>
<p>&nbsp;</p>
<p>I don't know what the 2048 button flag is, it is possibly the synchronization button that is on the wireless controller. So here is a list of all the other button flags and their bit number.</p>
<div id="wpshdo_11" class="wp-synhighlighter-outer"><div id="wpshdt_11" class="wp-synhighlighter-expanded"><table border="0" width="100%"><tr><td align="left" width="80%"><a name="#codesyntax_11"></a><a id="wpshat_11" class="wp-synhighlighter-title" href="#codesyntax_11"  onClick="javascript:wpsh_toggleBlock(11)" title="Click to show/hide code block">Source code</a></td><td align="right"><a href="#codesyntax_11" onClick="javascript:wpsh_code(11)" title="Show code only"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/code.png" /></a>&nbsp;<a href="#codesyntax_11" onClick="javascript:wpsh_print(11)" title="Print code"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/printer.png" /></a>&nbsp;<a href="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/About.html" target="_blank" title="Show plugin information"><img border="0" style="border: 0 none" src="http://www.lastrayofhope.com/wp-content/plugins/wp-synhighlight/themes/default/images/info.gif" /></a>&nbsp;</td></tr></table></div><div id="wpshdi_11" class="wp-synhighlighter-inner" style="display: block;"><pre class="cpp" style="font-family:monospace;"><span class="co1">//</span>
<span class="co1">//</span>
<span class="kw2">enum</span> XBox360_ButtonFlags
<span class="br0">&#123;</span>
	XBOX360PAD_DPAD_UP <span class="sy1">=</span> 1,
	XBOX360PAD_DPAD_DOWN <span class="sy1">=</span> 2,
	XBOX360PAD_DPAD_LEFT <span class="sy1">=</span> 4,
	XBOX360PAD_DPAD_RIGHT <span class="sy1">=</span> 8,
	XBOX360PAD_START <span class="sy1">=</span> 16,
	XBOX360PAD_BACK <span class="sy1">=</span> 32,
	XBOX360PAD_LAXIS <span class="sy1">=</span> 64,
	XBOX360PAD_RAXIS <span class="sy1">=</span> 128,
	XBOX360PAD_LB <span class="sy1">=</span> 256,
	XBOX360PAD_RB <span class="sy1">=</span> 512,
	XBOX360PAD_XBOX <span class="sy1">=</span> 1024,
	XBOX360PAD_A <span class="sy1">=</span> 4096,
	XBOX360PAD_B <span class="sy1">=</span> 8192,
	XBOX360PAD_X <span class="sy1">=</span> 16384,
	XBOX360PAD_Y <span class="sy1">=</span> 32768,
<span class="br0">&#125;</span><span class="sy4">;</span></pre></div></div>
<p>&nbsp;</p>
<p>There is still a lot more to cover, so I'll probably make a follow up entry tomorrow or the day after for sending messages to the pad to make it vibrate, and how to clean up after you're finished properly. As well as post an example application.</p>
<p>I also found a few new variables to add to my list of debugging preprocessor. I'll explain on the next page since this one is getting rather long.</p>
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		<title>iPhone 3.0 Beta 2</title>
		<link>http://www.lastrayofhope.com/2009/04/11/iphone-30-beta-2/</link>
		<comments>http://www.lastrayofhope.com/2009/04/11/iphone-30-beta-2/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 22:04:29 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[firmware]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=1061</guid>
		<description><![CDATA[With the release of iPhone 3.0 Beta 2, which automatically unlocks tethering as well as fixes a few other bugs with Beta 1 that were annoying me, I finally got around to upgrading. However, during the process of the upgrade (I selected Update instead of Restore this may have been what caused it), an error [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1062" href="http://www.lastrayofhope.com/2009/04/11/iphone-30-beta-2/ts1275/"><img class="alignleft size-medium wp-image-1062" title="Connect to iTunes" src="http://www.lastrayofhope.com/wp-content/uploads/2009/04/ts1275-200x300.png" alt="Connect to iTunes" width="200" height="300" /></a>With the release of iPhone 3.0 Beta 2, which automatically unlocks tethering as well as fixes a few other bugs with Beta 1 that were annoying me, I finally got around to upgrading.</p>
<p>However, during the process of the upgrade (I selected Update instead of Restore this may have been what caused it), an error occurred. Fearing I may have just bricked my iPhone with a firmware changed, I quickly ran Restore, only for it to fail with an Error 1611, or maybe it was 1602 or 1604.</p>
<p>Searching the interwebs, I found various people who had the same problem with earlier version of the iPhone firmware, and one recommended putting the iPhone into DFU mode... BIG MISTAKE! It turns out that MacOSX doesn't recognise an iPhone in DFU mode, treating it like an iPod and giving Error 2001 messages. But not only that, but I was stuck in DFU mode (which btw is a black screen with no way of knowing if it is turned on or not).</p>
<p>The only solution at the time I could find around this was a piece of 32bit Windows software, which wouldn't work with my 64bit OS. Luckily I came by some instructions the next day, which said to exit DFU mode, all you have to do is hold power and home for 10 seconds. I don't know if it was this however, since I think my iPhone had run out of power, I might have just been turning it back on.</p>
<p>To fix the original problem, all I did was delete the ipsw files in "/&lt;user&gt;/Library/iTunes/Device Support" directories. Restore didn't work until I manually Restore using Firmware 3.0 Beta 2 (probably something gets changes which is why you can't downgrade through normal means).</p>
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		<title>Mario: Source and Binary (v1.0.0)</title>
		<link>http://www.lastrayofhope.com/2009/02/06/mario-source-and-binary-v1-0-0/</link>
		<comments>http://www.lastrayofhope.com/2009/02/06/mario-source-and-binary-v1-0-0/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 02:16:14 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Mario]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2630</guid>
		<description><![CDATA[Here are the download links for Mario. One contains the prebuilt binary, the other the source. As I've said, this is still in the development stage, and I'll probably change a lot of it. If you plan to build it yourself, you'll need the FreeImage library.]]></description>
			<content:encoded><![CDATA[<p>Here are the download links for Mario. One contains the prebuilt binary, the other the source. As I've said, this is still in the development stage, and I'll probably change a lot of it. If you plan to build it yourself, you'll need the <a href="http://freeimage.sourceforge.net/" target="_blank">FreeImage</a> library.</p>
<blockquote>Download Source: <a href="http://www.lastrayofhope.com/wp-content/plugins/download-monitor/download.php?id=6" title="Mario v1.0.0 (Source)">Mario v1.0.0 (Source)</a></blockquote>
<blockquote>Download Binary: <a href="http://www.lastrayofhope.com/wp-content/plugins/download-monitor/download.php?id=5" title="Mario v1.0.0 (Binary)">Mario v1.0.0 (Binary)</a></blockquote>
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		<title>Mario: Image to Texture Converter</title>
		<link>http://www.lastrayofhope.com/2009/02/05/mario-image-to-texture-converter/</link>
		<comments>http://www.lastrayofhope.com/2009/02/05/mario-image-to-texture-converter/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 14:13:24 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Mario]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2573</guid>
		<description><![CDATA[As I said a couple of days ago, I began to write a program to convert my images into a binary texture format that I can just load up in my game. At the moment it doesn't support mipmaps (the code is in there but there have been a few problems), textures are forced to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lastrayofhope.com/wp-content/uploads/2009/02/ItsMeMario.png"><img class="alignleft size-medium wp-image-2578" title="Mario - Convering a Folder of Images" src="http://www.lastrayofhope.com/wp-content/uploads/2009/02/ItsMeMario-300x187.png" alt="Mario - Convering a Folder of Images" width="180" height="112" /></a>As I said a couple of days ago, I began to write a program to convert my images into a binary texture format that I can just load up in my game.</p>
<p>At the moment it doesn't support mipmaps (the code is in there but there have been a few problems), textures are forced to be power of 2, and textures are converted to be in the format of 32bit RGBA.</p>
<p>I decided to call it Mario, after the Super Nintendo game Mario Paint I use to play as a child. I'll upload the source and a binary when I've got it to a condition I think is stable.</p>
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		<title>XCode File / Project Templates</title>
		<link>http://www.lastrayofhope.com/2009/01/31/xcode-file-project-templates/</link>
		<comments>http://www.lastrayofhope.com/2009/01/31/xcode-file-project-templates/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 19:02:03 +0000</pubDate>
		<dc:creator>Kaluriel</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://www.lastrayofhope.com/?p=2544</guid>
		<description><![CDATA[I just found where to put project and file templates for XCode today, I keep forgetting where it is, so I thought I'd wrote a blog entry to let others know as well. /Users/&#60;USER&#62;/Library/Application Support/Developer/Shared/Xcode/ I've tried other ones, but had no luck with them, maybe they changed with different versions of XCode or maybe [...]]]></description>
			<content:encoded><![CDATA[<p>I just found where to put project and file templates for XCode today, I keep forgetting where it is, so I thought I'd wrote a blog entry to let others know as well.</p>
<blockquote><p>/Users/&lt;USER&gt;/Library/Application Support/Developer/Shared/Xcode/</p></blockquote>
<p>I've tried other ones, but had no luck with them, maybe they changed with different versions of XCode or maybe I was just doing it wrong.</p>
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