Last Ray of Hope Home of Kaluriel Hargrove

23Jun/08Off

Const Correctness

Whilst idling in IRC and working on an application, and reading a great book I found in the library (Object Orientated Game Development - from what I’ve read from other places, this one has the best descriptions and examples I’ve seen. Though I haven’t read that many, so there may be better.) I came by some C++ links that are helpful.

The Top 20 C++ Tips of All Time

C++ Const Correctness

I’ve always wondered the difference between “const int *pointer” and “const int * const pointer”, the second link gave insight. Not that it matters, I”ve been using it correctly since I started.

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24Dec/07Off

AGT: Bored

Bored... nothing to do, so I decided to spend the day working on my A.G.T engine. And now its finished, no collision detection or interaction scripts yet, but the framework is essentially all there, but a lot of the managers finished.

In keeping with the limited dependency, I invented my own special version of O.O.P (Object Orientated Programming), that I like to called S.O.O.P (Steve's Object Orientated Programming) - All objects derived from a based object and have an identifier.

I'm sure I had a good reason for this when thinking it up, but for the life of me I can't remember what that was, so for now I'll probably just remove it.

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